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H3DU.TextureInfo

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H3DU.TextureInfo([params])

Specifies information about a texture, which can serve as image data applied to the surface of a shape, or even a 2-dimensional array of pixels used for some other purpose, such as a depth map, a height map, a bump map, a specular map, and so on.

By default, texture coordinates go from (0,0) at the lower-left corner to (1,1) at the upper-right corner (because the "topDown" property is false by default).

For best results, any textures to be used in WebGL should have width and height each equal to a power of 2, such as 2, 4, 8, 16, and 32.

Parameters

Methods

H3DU.TextureInfo#copyFrom([other])

Copies the parameters from another texture information object to this object.

Parameters

Return Value

This object. (Type: H3DU.TextureInfo)

H3DU.TextureInfo#setParams(params)

Sets parameters for this texture information object.

Parameters

Return Value

This object. (Type: H3DU.TextureInfo)

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