Miscellaneous Observations on Randomization

Peter Occil

This page should be read in conjunction with the following articles:

Contents

About This Document

This is an open-source document; for an updated version, see the source code or its rendering on GitHub. You can send comments on this document on the GitHub issues page.

My audience for this article is computer programmers with mathematics knowledge, but little or no familiarity with calculus.

I encourage readers to implement any of the algorithms given in this page, and report their implementation experiences. In particular, I seek comments on the following aspects:

Comments on other aspects of this document are welcome.

Samplers for Certain Discrete Distributions

The following are exact samplers for certain discrete distributions, or probability distributions that take on values each mappable to a different integer.

On a Binomial Sampler

The binomial(n, p) distribution models the number of successful trials (“coin flips”) out of n of them, where the trials are independent and have success probability p.

Take the following sampler of a binomial(n, 1/2) distribution, where n is even, which is equivalent to the one that appeared in Bringmann et al. (2014)1, and adapted to be more programmer-friendly.

  1. If n is less than 4, generate n numbers that are each 1 or 0 with equal probability and return their sum. Otherwise, if n is odd2, set ret to the result of this algorithm with n = n − 1, then return ret plus a number that is 1 or 0 with equal probability.
  2. Set m to floor(sqrt(n)) + 1.
  3. (First, sample from an envelope of the binomial curve.) Generate numbers that are each 1 or 0 with equal probability until a zero is generated this way. Set k to the number of ones generated this way.
  4. Set s to an integer in [0, m) chosen uniformly at random, then set i to k*m + s.
  5. Generate 1 or 0 with equal probability. If that bit is 0, set ret to (n/2)+i. Otherwise, set ret to (n/2)−i−1.
  6. (Second, accept or reject ret.) If ret < 0 or ret > n, go to step 3.
  7. With probability choose(n, ret)*m*2kn−2, return ret. Otherwise, go to step 3. (Here, choose(n, k) is a binomial coefficient, or the number of ways to choose k out of n labeled items.3)

This algorithm has an acceptance rate of 1/16 regardless of the value of n. However, step 7 will generally require a growing amount of storage and time to exactly calculate the given probability as n gets larger, notably due to the inherent factorial in the binomial coefficient. The Bringmann paper suggests approximating this factorial via Spouge’s approximation; however, it seems hard to do so without using floating-point arithmetic, which the paper ultimately resorts to. Alternatively, the logarithm of that probability can be calculated, then 0 minus an exponential random variate can be generated and compared with that logarithm to determine whether the step succeeds.

More specifically, step 7 can be changed as follows:

My implementation of loggamma and the natural logarithm (betadist.py) relies on so-called “constructive reals” as well as a fast converging version of Stirling’s formula for the factorial’s natural logarithm (Schumacher 2016)5.

Also, according to the Bringmann paper, m can be set such that m is in the interval [sqrt(n), sqrt(n)+3], so I implement step 1 by starting with u = 2floor((1+β(n))/2), then calculating v = floor((u+floor(n/u))/2), w = u, u = v until vw, then setting m to w + 1. Here, β(n) = ceil(ln(n+1)/ln(2)), or alternatively the minimum number of bits needed to store n (with β(0) = 0).

Notes:

 

On Geometric Samplers

As used in Bringmann and Friedrich (2013)7, a geometric(p) random variate expresses the number of failing trial before the first success, where each trial (“coin flip”) is independent and has success probability p, satisfying 0 < p ≤ 1.

Note: The terms “geometric distribution” and “geometric random variate” have conflicting meanings in academic works.

The following algorithm is equivalent to the geometric(px/py) sampler that appeared in that paper, but adapted to be more programmer-friendly. The algorithm uses the rational number px/py, not an arbitrary real number p; some of the notes in this section indicate how to adapt the algorithm to an arbitrary p.

  1. Set pn to px, k to 0, and d to 0.
  2. While pn*2 ≤ py, add 1 to k and multiply pn by 2. (Equivalent to finding the largest k ≥ 0 such that p*2k ≤ 1. For the case when p need not be rational, enough of its binary expansion can be calculated to carry out this step accurately, but in this case any k such that p is greater than 1/(2k+2) and less than or equal to 1/(2k) will suffice, as the Bringmann paper points out.)
  3. With probability (1−px/py)2k, add 1 to d and repeat this step. (To simulate this probability, the first sub-algorithm below can be used.)
  4. Generate a uniform random integer in [0, 2k), call it m, then with probability (1−px/py)m, return d*2k+m. Otherwise, repeat this step. (The Bringmann paper, though, suggests to simulate this probability by sampling only as many bits of m as needed to do so, rather than just generating m in one go, then using the first sub-algorithm on m. However, the implementation, given as the second sub-algorithm below, is much more complicated and is not crucial for correctness.)

The first sub-algorithm returns 1 with probability (1−px/py)n, assuming that n*px/py ≤ 1. It implements the approach from the Bringmann paper by rewriting the probability using the binomial theorem. (More generally, to return 1 with probability (1−p)n, it’s enough to flip a coin that shows heads with probability p, n times or until it shows heads, whichever comes first, and then return either 1 if all the flips showed tails, or 0 otherwise. See also “Bernoulli Factory Algorithms”.)

  1. Set pnum, pden, and j to 1, then set r to 0, then set qnum to px, and qden to py, then set i to 2.
  2. If j is greater than n, go to step 5.
  3. If j is even8, set pnum to pnum*qden + pden*qnum*choose(n,j). Otherwise, set pnum to pnum*qdenpden*qnum*choose(n,j).
  4. Multiply pden by qden, then multiply qnum by px, then multiply qden by py, then add 1 to j.
  5. If j is less than or equal to 2 and less than or equal to n, go to step 2.
  6. Multiply r by 2, then set r to r plus either 1 or 0 with equal probability.
  7. If r ≤ floor((pnum*i)/pden) − 2, return 1. If r ≥ floor((pnum*i)/pden) + 1, return 0. If neither is the case, multiply i by 2 and go to step 2.

The second sub-algorithm returns either an integer m that satisfies $0\le m\less 2^k$, with probability (1−px/py)m, or −1 with the opposite probability. It assumes that $2^k (px/py)\le 1$.

  1. Set r and m to 0.
  2. Set b to 0, then while b is less than k:
    1. (Sum b+2 summands of the binomial equivalent of the desired probability. First, append an additional bit to m, from most to least significant.) Generate 1 or 0 with equal probability. If that bit is 1, add 2kb to m.
    2. (Now build up the binomial probability.) Set pnum, pden, and j to 1, then set qnum to px, and qden to py.
    3. If j is greater than m or greater than b + 2, go to the sixth substep.
    4. If j is even8, set pnum to pnum*qden + pden*qnum*choose(m,j). Otherwise, set pnum to pnum*qdenpden*qnum*choose(m,j).
    5. Multiply pden by qden, then multiply qnum by px, then multiply qden by py, then add 1 to j, then go to the third substep.
    6. (Now check the probability.) Multiply r by 2, then set r to r plus either 1 or 0 with equal probability.
    7. If r ≤ floor((pnum*2b)/pden) − 2, add a uniform random integer in [0, 2k*b) to m and return m (and, if requested, the number kb−1). If r ≥ floor((pnum*2b)/pden) + 1, return −1 (and, if requested, an arbitrary value). If neither is the case, add 1 to b.
  3. Set m to m plus either 1 or 0 with equal probability. (At this point, m is fully sampled.)
  4. Run the first sub-algorithm with n = m, except in step 1 of that sub-algorithm, set r to the value of r built up by this algorithm, rather than 0, and set i to 2k, rather than 2. If that sub-algorithm returns 1, return m (and, if requested, the number −1). Otherwise, return −1 (and, if requested, an arbitrary value).

Bounded Geometric Distribution

As used in the Bringmann paper, a bounded geometric(p, n) random variate is a geometric(p) random variate or n (an integer greater than 0), whichever is less. The following algorithm is equivalent to the algorithm given in that paper, but adapted to be more programmer-friendly.

  1. Set pn to px, k to 0, d to 0, and m2 to the smallest power of 2 that is greater than n (or equivalently, 2bits where bits is the minimum number of bits needed to store n).
  2. While pn*2 ≤ py, add 1 to k and multiply pn by 2.
  3. With probability (1−px/py)2k, add 1 to d and then either return n if d*2k is greater than or equal to m2, or repeat this step if less. (To simulate this probability, the first sub-algorithm above can be used.)
  4. Generate a uniform random integer in [0, 2k), call it m, then with probability (1−px/py)m, return min(n, d*2k+m). In the Bringmann paper, this step is implemented in a manner equivalent to the following (this alternative implementation, though, is not crucial for correctness):
    1. Run the second sub-algorithm above, except return two values, rather than one, in the situations given in the sub-algorithm. Call these two values m and mbit.
    2. If m < 0, go to the first substep.
    3. If mbit ≥ 0, set m to m plus 2mbit times either 1 or 0 with equal probability, and subtract 1 from mbit. If that bit is 1 or mbit < 0, go to the next substep; otherwise, repeat this substep.
    4. Return n if d*2k is greater than or equal to m2.
    5. Add a uniform random integer in [0, 2mbit+1) to m, then return min(n, d*2k+m).

Symmetric Geometric Distribution

Samples from the symmetric geometric distribution from (Ghosh et al. 2012)9, with parameter λ (a real number satisfying 0 < λ ≤ 1), in the form of an input coin with unknown probability of heads of λ.

  1. Flip the input coin until it returns 1. Set n to the number of times the coin returned 0 this way.
  2. Run a Bernoulli factory algorithm for 1/(2−λ), using the input coin. If the run returns 1, return n. Otherwise, return −1 − n.

This is similar to an algorithm mentioned in an appendix in Li (2021)10, in which the input coin—

The algorithm of Li generates a variate from the discrete Laplace distribution with parameter ε, and Canonne et al. (2020)11 likewise gave an exact algorithm for that distribution where ε = s/t is a rational number, where s > 0 and t > 0 are integers, namely an algorithm equivalent to the following:

  1. Generate a uniform random integer u that satisfies 0 ≤ u < t.
  2. Run the ExpMinus algorithm with parameter u/t. If it returns 0, go to step 1.
  3. Run the ExpMinus algorithm with parameter 1, until a run returns 0, then set n to the number of times the algorithm returned 1 this way.
  4. Set y to floor((u+n*t)/s).
  5. Generate 1 or 0 with equal probability. If 0 was generated this way, return y. Otherwise, if y is 0, go to step 1. Otherwise, return −y.

Weighted Choice for Special Distributions

The following are algorithms to sample items whose “weights” (which are related to the probability of sampling each item) are given in a special way. They supplement the section “Weighted Choice” in my article “Randomization and Sampling Methods”.

Weighted Choice with Weights Written as an Integer and Fraction

Suppose there is a list called weights. This is a list of n weights, with labels starting at 0 and ending at n−1.

Each weight—

  1. can store an integer part m and have ν represent a “coin” that implements an algorithm that returns 1 (or outputs heads) with probability exactly equal to the fractional part ν (m ≥ 0, and 0 ≤ ν ≤ 1), or
  2. can store a partially-sampled random number (PSRN), with the integer part equal to m and the fractional part equal to ν (m ≥ 0, and 0 ≤ ν ≤ 1), or
  3. can store a rational number x/y, where x≥0 and y>0 are integers, such that m = floor(x/y) and ν = x/ym.

Given this list of weights, the following algorithm chooses an integer in [0, n) with probability proportional to its weight.

  1. Create an empty list, then for each weight starting with weight 0, append the weight’s integer part (m) plus 1 to that list. For example, if the weights are PSRNs written as [2.22…,0.001…,1.3…], in that order, the list will be [3, 1, 2], corresponding to integers 0, 1, and 2, in that order. Call the list just created the rounded weights list.
  2. Choose an integer i with probability proportional to the weights in the rounded weights list. This can be done, for example, by taking the result of WeightedChoice(list), where list is the rounded weights list and WeightedChoice is given in “Randomization and Sampling Methods”. Let w be the original weight for integer i, and let rw be the rounded weight for integer i in the rounded weights list.
  3. Generate j, a uniform random integer that is 0 or greater and less than rw. If j is less than rw−1, return i. Otherwise:

    • If w is written as in case 1, above, flip the “coin” represented by ν (the weight’s fractional part). If it returns 1, return i. Otherwise, go to step 2.
    • If w is written as in case 2, run SampleGeometricBag on the PSRN. If the result is 1, return i. Otherwise, go to step 2.
    • If w is written as in case 3, let r = rem(x, y) = x−floor(x/y)*y, then with probability r/y, return i. (For example, generate z, a uniform random integer satisfying 0≤z<y, then if z<r, return i.) Otherwise, go to step 2.

Distributions with nowhere increasing or nowhere decreasing weights

An algorithm for sampling an integer in the interval [a, b) with probability proportional to weights listed in nowhere increasing order (example: [10, 3, 2, 1, 1] when a = 0 and b = 5) can be implemented as follows (Chewi et al. 2022)12. It has a logarithmic time complexity in terms of setup and sampling.

For nowhere decreasing rather than nowhere increasing weights, the algorithm is as follows instead:

Notes:

  1. The weights can be base-_β_ logarithms, especially since logarithms preserve order, but in this case the algorithm requires changes. In the setup step 2, replace “q[m]*min((ba)” with “q[m]+ln(min((ba))/ln(β)” (which is generally inexact unless β is 2); in sampling step 1, use an algorithm that takes base-_β_ logarithms as weights; and replace sampling step 3 with “Generate an exponential random variate with rate ln(β) (that is, the variate is E/ln(β) where E is an exponential random variate with rate 1). If that variate is greater than q[k] minus w[x], return x. Otherwise, go to step 1.”
    Applying these modifications to this section’s algorithms can introduce numerical errors unless care is taken (see note 2). The same is true for running the unmodified algorithms with weights that are not rational numbers.
  2. If an algorithm will operate on potentially irrational numbers, then to avoid numerical errors, it should store and operate on real numbers in the form of constructive reals or recursive reals (see, e.g., Boehm 198713, 202014), or in the form of partially-sampled random numbers (PSRNs) together with algorithms with desirable properties for PSRN samplers.

Unimodal distributions of weights

The following is an algorithm for sampling an integer in the interval [a, b) with probability proportional to a unimodal distribution of weights (that is, nowhere decreasing on the left and nowhere increasing on the right) (Chewi et al. 2022)12. It assumes the mode (the point with the highest weight) is known. An example is [1, 3, 9, 4, 4] when a = 0 and b = 5, and the mode is 2, which corresponds to the weight 9. It has a logarithmic time complexity in terms of setup and sampling.

Weighted Choice with Log Probabilities

Huijben et al. (2022)15 reviews the Gumbel max trick and Gumbel softmax distributions.

Note: Because these algorithms involve adding one real number to another and calculating exp of a real number, they can introduce numerical errors unless care is taken (see note 2 in “Distributions with nowhere increasing or nowhere decreasing weights”, above).

Weighted choice with the Gumbel max trick. Let C>0 be an unknown number. Then, given—

an integer in the closed interval [0, n] can be sampled as follows:

  1. (“Gumbel”.) For each pi, generate a “Gumbel variate” G, then set qi to pi+G. (A so-called “Gumbel variate” is distributed as −ln(−ln(U)), where U is a uniform random variate greater than 0 and less than 1.16)
  2. (“Max”.) Return the integer i corresponding to the highest qi value.

Note: “Gumbel top k sampling” samples k items according to their “unnormalized log probabilities” (see Fig. 7 of Huijben et al. (2022)15); this sampling works by doing step 1, then choosing the k integers corresponding to the k highest qi values. With this sampling, though, the probability of getting i (if the plain Gumbel max trick were used) is not necessarily the probability that i is included in the k-item sample (Tillé 2023)17.

Weighted choice with the Gumbel softmax trick. Given a vector described above as well as a “temperature” parameter λ > 0, a “continuous relaxation” or “concrete distribution” (which transforms the vector to a new one) can be sampled as follows:

  1. (“Gumbel”.) For each pi, generate a “Gumbel variate” G, then set qi to pi+G.
  2. (“Softmax”.) For each qi, set it to exp(qi/λ).
  3. Set d to the sum of all values of qi.
  4. For each qi, divide it by d.

The algorithm’s result is a vector q, which can be used only once to sample i with probability proportional to qi (which is not a “log probability”). (In this case, steps 3 and 4 above can be omitted if that sampling method can work with weights that need not sum to 1.)

Bernoulli Distribution for Cumulative Distribution Functions

Suppose a real number z is given (which might be a partially-sampled random number [PSRN] or a rational number). If a probability distribution—

then it’s possible to generate 1 with the same probability as the sampler returns an X that is less than or equal to z, as follows:

  1. Run the arbitrary-precision sampler to generate X, a uniform PSRN.
  2. Run RandLess (if z is a PSRN) or RandLessThanReal (if z is a real number) with parameters X and z, in that order, and return the result.

Specifically, the probability of returning 1 is the cumulative distribution function (CDF) for the distribution of X.

Notes:

  1. Although step 2 of the algorithm checks whether X is merely less than z, this is still correct; because the distribution of X has a PDF, X is less than z with the same probability as X is less than or equal to z.
  2. All probability distributions have a CDF, not just those with a PDF, but also discrete ones such as Poisson or binomial.

Bit Vectors with Random Bit Flips

Chakraborty and Vardeman (2021)18 describes distributions of bit vectors with a random number of bit flips. Given three parameters — μ is a p-item vector (list) with only zeros and ones in any combination; p is the size of μ; and α is a spread parameter greater than 0 and less than 1 — do the following to generate such a vector:

  1. Generate a random integer c in the interval [0, p] in some way. (c need not be uniformly distributed. This is the number of bit flips.)
  2. Create a p-item list ν, where the first c items are ones and the rest are zeros. Shuffle the list.
  3. Create a copy of μ, call it M. Then for each i where ν[i] = 1, set M[i] to 1 − M[i]. Then return M.

The paper describes two ways to establish the weights for c in step 1 (there are others as well):

Log-Uniform Distribution

Samples from the so-called “log uniform distribution” as used by the Abseil programming library. This algorithm takes a maximum mx and a logarithmic base b, and chooses an integer in [0, mx] such that two values are chosen with the same probability if their base-_b_ logarithms are equal in their integer parts (which roughly means that lower numbers occur with an exponentially greater probability). Although this algorithm works, in principle, for every b > 0, Abseil supports only integer bases b.

  1. Let L be ceil(ln(mx+1)/ln(b)). Choose a uniform random integer in the closed interval [0, L], call it u.
  2. If u is 0, return 0.
  3. Set st to min(mx, ceil(bu−1)).
  4. Set en to min(mx, ceil(bu) − 1).
  5. Choose a uniform random integer in the closed interval [st, en], and return it.

Sampling Unbounded Monotone Density Functions

This section shows a preprocessing algorithm to generate a random variate in the closed interval [0, 1] from a distribution whose probability density function (PDF)—

The trick here is to sample the peak in such a way that the result is either forced to be 0 or forced to belong to the bounded part of the PDF. This algorithm does not require the area under the curve of the PDF in [0, 1] to be 1; in other words, this algorithm works even if the PDF is known up to a normalizing constant. The algorithm is as follows.

  1. Set i to 1.
  2. Calculate the cumulative probability of the interval [0, 2i] and that of [0, 2−(i − 1)], call them p and t, respectively.
  3. With probability p/t, add 1 to i and go to step 2. (Alternatively, if i is equal to or higher than the desired number of fractional bits in the result, return 0 instead of adding 1 and going to step 2.)
  4. At this point, the PDF at [2i, 2−(i − 1)) is less than or equal to a finite number, so sample a random variate in this interval using any appropriate algorithm, including rejection sampling. Because the PDF is strictly decreasing, the peak of the PDF at this interval is located at 2i, so that rejection sampling becomes trivial.

It is relatively straightforward to adapt this algorithm for strictly increasing PDFs with the unbounded peak at 1, or to PDFs with a different domain than [0, 1].

This algorithm is similar to the “inversion–rejection” algorithm mentioned in section 4.4 of chapter 7 of Devroye’s Non-Uniform Random Variate Generation (1986)4. I was unaware of that algorithm at the time I started writing the text that became this section (Jul. 25, 2020). The difference here is that it assumes the whole distribution has support [0, 1] (“support” is defined later), while the algorithm presented in this article doesn’t make that assumption (for example, the interval [0, 1] can cover only part of the distribution’s support).

By the way, this algorithm arose while trying to devise an algorithm that can generate an integer power of a uniform random variate, with arbitrary precision, without actually calculating that power (a naïve calculation that is merely an approximation and usually introduces bias); for more information, see the article on partially-sampled random numbers. Even so, the algorithm I have come up with in this note may be of independent interest.

In the case of powers of a uniform random variate between 0 and 1, call the variate X, namely Xn, the ratio p/t in this algorithm has a very simple form, namely (1/2)1/n. Note that this formula is the same regardless of i. (To return 1 with probability (1/2)1/n, the algorithm for (a/b)z in “Bernoulli Factory Algorithms” can be used with a=1, b=2, and z=1/n.) This is found by taking the PDF f(x) = x1/n/(x * n)</sup> and finding the appropriate p/t ratios by integrating f over the two intervals mentioned in step 2 of the algorithm.

Certain Families of Distributions

This section is a note on certain families of univariate (one-variable) probability distributions, with emphasis on generating random variates from them. Some of these families are described in Ahmad et al. (2019)19, Jones (2015)20.

The following mathematical definitions are used:

G families. In general, families of the form “X-G” (such as “beta-G” (Eugene et al., 2002)21) use two distributions, X and G, where—

The following algorithm samples a random variate following a distribution from this kind of family:

  1. Generate a random variate that follows the distribution X. (Or generate a uniform partially-sampled random number (PSRN) that follows the distribution X.) Call the number x.
  2. Calculate the quantile for G of x, and return that quantile. (If x is a uniform PSRN, see “Random Variate Generation via Quantiles”, later.)

Certain special cases of the “X-G” families, such as the following, use a specially designed distribution for X:

Transformed–transformer family. In fact, the “X-G” families are a special case of the so-called “transformed–transformer” family of distributions introduced by Alzaatreh et al. (2013)31 that uses two distributions, X and G, where X (the “transformed”) is an arbitrary distribution with a probability density function; G (the “transformer”) is a distribution with an easy-to-compute quantile function; and W is a nowhere decreasing function that, among other conditions, maps a number in the closed interval [0, 1] to a number with the same support as X. The following algorithm samples a random variate from this kind of family:

  1. Generate a random variate that follows the distribution X. (Or generate a uniform PSRN that follows X.) Call the number x.
  2. Calculate w = W−1(x) (where W−1(.) is the inverse of W), then calculate the quantile for G of w and return that quantile. (If x is a uniform PSRN, see “Random Variate Generation via Quantiles”, later.)

The following are special cases of the “transformed–transformer” family:

Example: For the “generalized odd gamma-G” family (Hosseini et al. 2018)34, X is the gamma(α) distribution, W−1(x) = (x/(1+x))1/β, G is arbitrary, α>0, and β>0.

A family very similar to the “transformed–transformer” family uses a decreasing W.

Minimums, maximums, and sums. Some distributions are described as a minimum, maximum, or sum of N independent random variates distributed as X, where N ≥ 1 is an independent integer distributed as the discrete distribution Y.

A variate following a distribution of minimums or of maximums can be generated as follows (Duarte-López et al. 2021)41:

  1. Generate a uniform random variate between 0 and 1. (Or generate a uniform PSRN with integer part 0, positive sign, and empty fractional part.) Call the number x.
  2. For minimums, calculate the quantile for X of 1−W−1(x) (where W−1(.) is the inverse of Y’s probability generating function), and return that quantile.42 (If x is a uniform PSRN, see “Random Variate Generation via Quantiles”, later. Y’s probability generating function is W(z) = a[0]*z0 + a[1]*z1 + …, where 0 < z < 1 and a[i] is the probability that a Y-distributed variate equals i. See example below.)
  3. For maximums, calculate the quantile for X of W−1(x), and return that quantile.

Examples:

This distribution: Is a distribution of: Where X is: And Y is:
Geometric zero-truncated Poisson (Akdoğan et al., 2020)43. Maximums. 1 plus the number of failures before the first success, with each success having the same probability. Zero-truncated Poisson.
GMDP(α, β, δ, p) (Amponsah et al. 2021)39 (α>0, β>0, δ>0, 0<p<1). (S, N) episodes. Gamma(α) variate divided by β. Discrete Pareto(δ, p) (see “Certain Distributions”).
Bivariate gamma geometric(α, β, p) (Barreto-Souza 2012)44 (α>0, β>0, 0<p<1). (S, N) episodes. Gamma(α) variate divided by β. 1 plus the number of failures before the first success, with each success having probability p.
Exponential Poisson (Kuş 2007)45. Minimums. Exponential. Zero-truncated Poisson.
Poisson exponential (Cancho et al. 2011)46. Maximums. Exponential. Zero-truncated Poisson.
Right-truncated Weibull(a, b, c) (Jodrá 2020)47 (a, b, and c are greater than 0). Minimums. Power function(b, c). Zero-truncated Poisson(a*cb).

Example: If Y is zero-truncated Poisson with parameter λ, its probability generating function is $W(z)=\frac{1-\exp(z\lambda)}{1-\exp(\lambda)}$, and solving for x leads to its inverse: $W^{-1}(x)=\ln(1-x+x\times\exp(\lambda))/\lambda$.

Note: Bivariate exponential geometric (Barreto-Souza 2012)44 is a special case of bivariate gamma geometric with α=1.

Inverse distributions. An inverse X distribution (or inverted X distribution) is generally the distribution of 1 divided by a random variate distributed as X. For example, an inverse exponential random variate (Keller and Kamath 1982)48 is 1 divided by an exponential random variate with rate 1 (and so is distributed as −1/ln(U) where U is a uniform random variate between 0 and 1) and may be multiplied by a parameter θ > 0.

Weighted distributions. A weighted X distribution uses a distribution X and a weight function w(x) whose values lie in [0, 1] everywhere in X’s support. The following algorithm samples from a weighted distribution (see also (Devroye 1986, p. 47)4):

  1. Generate a random variate that follows the distribution X. (Or generate a uniform PSRN that follows X.) Call the number x.
  2. With probability w(x), return x. Otherwise, go to step 1.

Some weighted distributions allow any weight function w(x) whose values are nonnegative everywhere in X’s support (Rao 1985)49. (If w(x) = x, the distribution is often called a length-biased or size-biased distribution; if w(x) = x2, area-biased.) Their probability density functions (PDFs) are proportional to the original PDFs multiplied by w(x).

Inflated distributions. To generate an inflated X (also called c-inflated X or c-adjusted X) random variate with parameters c and α, generate—

For example, a zero-inflated beta random variate is 0 with probability α and a beta random variate otherwise (the parameter c is 0) (Ospina and Ferrari 2010)50 A zero-and-one inflated X distribution is 1 or 0 with probability α and distributed as X otherwise. For example, to generate a zero-and-one-inflated unit Lindley random variate (with parameters α, θ, and p) (Chakraborty and Bhattacharjee 2021)51:

  1. With probability α, return a number that is 0 with probability p and 1 otherwise.
  2. Generate a unit Lindley(θ) random variate, that is, generate x/(1+x) where x is a Lindley(θ) random variate.

Note: A zero-inflated X distribution where X takes on 0 with probability 0 is also called a hurdle distribution (Mullahy 1986)52.

Unit distributions. To generate a unit X random variate (where X is a distribution whose support is the positive real line), generate a random variate distributed as X, call it x, then return exp(−x) or 1 −exp(−x) (also known as “Type I” or “Type II”, respectively). For example, a unit gamma distribution is also known as the Grassia distribution (Grassia 1977)30.

CDF–quantile family. Given two distributions X and Y (which can be the same), a location parameter μ ≥ 0, and a dispersion parameter σ>0, a variate from this family of distributions can be generated as follows (Smithson and Shou 2019)43:

  1. Generate a random variate that follows the distribution X. (Or generate a uniform PSRN that follows X.) Call the number x.
  2. If distribution X’s support is the positive real line, calculate x as ln(x).
  3. Calculate z as μ+σ*x.
  4. If distribution Y’s support is the positive real line, calculate z as exp(z).
  5. Return H(z).

In this algorithm:

Note: An important property for use in statistical estimation is identifiability. A family of distributions is identifiable if it has the property that if two parameter vectors (θ1 and θ2) determine the same distribution, then θ1 must equal θ2.

Certain Distributions

In the table below, U is a uniform random variate between 0 and 1, and all random variates are independently generated.

This distribution: Is distributed as: And uses these parameters:
Power function(a, c). c*U1/a. a > 0, c > 0.
Lehmann Weibull(a1, a2, β) (Elgohari and Yousof 2020)53. (ln(1/U)/β)1/a1/a2 or (E/β)1/a1/a2 a1, a2, β > 0. E is an exponential random variate with rate 1.
Marshall–Olkin(α) (Marshall and Olkin 1997)54 (1−U)/(U*(α−1) + 1). α in [0, 1].
Lomax(α). (1−U)−1/α−1. α > 0.
Power Lomax(α, β) (Rady et al. 2016)55. L1/β β > 0; L is Lomax(α).
Topp–Leone(α). 1−sqrt(1−U1/α). α > 0.
Bell–Touchard(a, b) (Castellares et al. 2020)56. Sum of N zero-truncated Poisson(a) random variates, where N is Poisson with parameter b*exp(a)−b.57 a>0, b>0.
Bell(a) (Castellares et al. 2020)56. Bell–Touchard(a, 0). a>0.
Discrete Pareto(δ, p) (Buddana and Kozubowski 2014)58 1 plus the number of failures before the first success, with each success having probability 1−exp(−Z), where Z is a gamma(1/δ) variate times −δ*ln(1−p). δ > 0, and 0<p<1.
Neyman type A(δ, τ) (Batsidis and Lemonte 2021)59 Bell–Touchard(τ, δ*exp(−τ)). δ>0, τ>0.
Gamma exponential (Kudryavtsev 2019)60. δ*Gamma(t)1/ν/Gamma(s)r/ν, where Gamma(x) is a gamma(x) variate. 0 ≤ r < 1; ν ≠ 0; s>0; t>0; δ>0.
Extended xgamma (Saha et al. 2019)61 Gamma(α + c) variate divided by θ, where c is either 0 with probability θ/(θ+β), or 2 otherwise. θ>0, α>0, β ≥ 0.
Generalized Pareto(a, b) (McNeil et al. 2010)62 a*((1/(1−U))b−1)/b. a>0; b>0.
Skew symmetric or symmetry-modulated (Azzalini and Capitanio 2003)63, (Azzalini 2022)64. Z if Tw(Z), or −Z otherwise. Z follows a symmetric distribution around 0; T follows a symmetric distribution (not necessarily around 0). w(x) satisfies −w(x) = w(−x).
Skew normal (Azzalini 1985)65. Skew symmetric with Z and T both separate Normal(0, 1) variates, and w(x) = x*α. α is a real number.
Logarithmic skew normal (Gómez-Déniz et al. 2020)66 exp(SNE(λ,λ)*σ+μ). μ and λ are real numbers; σ > 0. SNE is described later.
Tilted beta binomial (Hahn 2022)67 Binomial(n, Tilted-beta(θ, v, α, β)) variate. 0 ≤ θ ≤ 1; 0 ≤ v ≤ 1; α>0, β>0; n ≥ 0 is an integer.
Two-piece distribution (Rubio and Steel 2020)68. μ − abs(Z)*sigma1 with probability sigma1/(sigma1+sigma2), or μ + abs(Z)*sigma2 otherwise. μ is a real number; sigma1>0; sigma2>0; Z follows a symmetric distribution around 0.
Asymmetric generalized Gaussian (Tesei and Regazzoni 1996)69 Two-piece distribution where Z is exponential-power(α). α>0; μ is a real number; sigma1>0; sigma2>0.
This distribution: Can be sampled with the following algorithms: And uses these parameters:
Offset-symmetric Gaussian (Sadeghi and Korki 2021)70 (1) Generate either 1 or 0 with equal probability, call it b; (2) generate Y, a Normal(0, σ) random variate (standard deviation σ), and if Y < m, repeat this step; (3) return (Ym)*(b*2 − 1). m>0; σ>0.
Generalized skew normal (SNE(λ,ξ)) (Henze 1986)71 First algorithm: (1) Generate Y and Z, two Normal(0,1) variates; (2) if Z<Y*λ+ξ, return Y; else go to 1. Second algorithm: (1) Let il=1/sqrt(1+λ2); (2) Generate Y and Z, two Normal(0,1) variates; (3) if Y>−ξ*il, return Y*λ*il + Z; else go to 2. λ and ξ are real numbers.
Generalized geometric (Francis-Staite and White 2022)72 (1) Set ret to 1; (2) with probability ρ(ret), add 1 to ret and repeat this step; otherwise, return ret. 0 ≤ ρ(k) ≤ 1 for each k.
Generalized Sibuya (Kozubowski and Podgórski 2018)73 (1) Set ret to 1; (2) with probability α/(ν+ret), return ret; otherwise, add 1 to ret and repeat this step. α < ν + 1, and ν ≥ 0.74
Himanshu (Agarwal and Pandey 2022)75 (1) Set ret to 0; (2) flip coin that shows heads with probability p, n times; (3) if any flip shows 0 (tails), add 1 to ret and go to 2; otherwise, return ret. 0 ≤ p ≤ 1; n ≥ 1 is an integer.
Tilted beta (Hahn and López Martín 2005)76 (1) With probability θ, return a beta(α, β) variate; (2) Generate a uniform variate in (0, 1), call it x; (3) Flip coin that returns 1 with probability x, and another that returns 1 with probability v; (4) If both coins return 1 or both return 0, return x; otherwise go to step 2. 0 ≤ θ ≤ 1; 0 ≤ v ≤ 1; α>0; β>0.

Random Variate Generation via Quantiles

This note is about generating random variates from a non-discrete distribution via inverse transform sampling, using uniform partially-sampled random numbers (PSRNs).

In this section:

Take the following situation:

Then the following algorithm transforms that number to a random variate for the desired distribution, which comes within the desired error tolerance of ε with probability 1 (see (Devroye and Gravel 2020)77):

  1. Generate additional digits of x uniformly at random—thus shortening the interval [a, b]—until a lower bound of Q(f(a)) and an upper bound of Q(f(b)) differ by no more than 2*ε. Call the two bounds low and high, respectively.
  2. Return low+(highlow)/2.

In some cases, it may be possible to calculate the needed digit size in advance.

As one example, if f(t) = t (the identity function) and the quantile function is Lipschitz continuous with Lipschitz constant L or less on the interval [a, b]78, then the following algorithm generates a quantile with error tolerance ε:

  1. Let d be ceil((ln(max(1,L)) − ln(ε)) / ln(β)). For each digit among the first d digits in x’s fractional part, if that digit is unsampled, set it to a digit chosen uniformly at random.
  2. The PSRN x now lies in the interval [a, b]. Calculate lower and upper bounds of Q(a) and Q(b), respectively, that are within ε/2 of the ideal quantiles, call the bounds low and high, respectively.
  3. Return low+(highlow)/2.

This algorithm chooses a random interval of size equal to βd, and because the quantile function is Lipschitz continuous, the values at the interval’s bounds are guaranteed to vary by no more than 2*ε (actually ε, but the calculation in step 2 adds an additional error of at most ε), which is needed to meet the tolerance ε (see also Devroye and Gravel 202077).

A similar algorithm can exist even if the quantile function Q is not Lipschitz continuous on the interval [a, b].

Specifically, if—

then d in step 1 above can be calculated as—
  max(0, ceil(−ln(ω−1(ε))/ln(β))),
where ω−1(ε) is the inverse of the modulus of continuity. (Loosely speaking, a modulus of continuity ω(δ) gives the quantile function’s maximum-minus-minimum in a window of size δ, and the inverse modulus ω−1(ε) finds a window small enough that the quantile function differs by no more than ε in the window.79).80

For example—

The algorithms given earlier in this section have a disadvantage: the desired error tolerance has to be made known to the algorithm in advance. (Indeed, for this reason, the algorithms don’t satisfy desirable properties for PSRN samplers.) To generate a quantile to any error tolerance (even if the tolerance is not known in advance), a rejection sampling approach is needed. For this to work:

Here is a sketch of how this rejection sampler might work:

  1. After using one of the algorithms given earlier in this section to sample digits of x as needed, let a and b be x’s upper and lower bounds. Calculate lower and upper bounds of the quantiles of f(a) and f(b) (the bounds are [alow, ahigh] and [blow, bhigh] respectively).
  2. Given the target function’s PDF or a function proportional to it, sample a uniform PSRN, y, in the interval [alow, bhigh] using an arbitrary-precision rejection sampler such as Oberhoff’s method (described in an appendix to the PSRN article).
  3. Accept y (and return it) if it clearly lies in [ahigh, blow]. Reject y (and go to the previous step) if it clearly lies outside [alow, bhigh]. If y clearly lies in [alow, ahigh] or in [blow, bhigh], generate more digits of x, uniformly at random, and go to the first step.
  4. If y doesn’t clearly fall in any of the cases in the previous step, generate more digits of y, uniformly at random, and go to the previous step.

Batching Random Samples via Randomness Extraction

Devroye and Gravel (2020)77 suggest the following randomness extractor to reduce the number of random bits needed to produce a batch of samples by a sampling algorithm. The extractor works based on the probability that the algorithm consumes X random bits given that it produces a specific output Y (or P(X Y) for short):
  1. Start with the interval [0, 1].
  2. For each pair (X, Y) in the batch, the interval shrinks from below by P(X−1 Y) and from above by P(X Y). (For example, if [0.2, 0.8] (range 0.6) shrinks from below by 0.1 and from above by 0.8, the new interval is [0.2+0.1*0.6, 0.2+0.8*0.6] = [0.26, 0.68]. For correctness, though, the interval is not allowed to shrink to a single point, since otherwise step 3 would run forever.)
  3. Extract the bits, starting from the binary point, that the final interval’s lower and upper bound have in common (or 0 bits if the upper bound is 1). (For example, if the final interval is [0.101010…, 0.101110…] in binary, the bits 1, 0, 1 are extracted, since the common bits starting from the point are 101.)

After a sampling method produces an output Y, both X (the number of random bits the sampler consumed) and Y (the output) are added to the batch and fed to the extractor, and new bits extracted this way are added to a queue for the sampling method to use to produce future outputs. (Notice that the number of bits extracted by the algorithm above grows as the batch grows, so only the new bits extracted this way are added to the queue this way.)

The issue of finding P(X Y) is now discussed. Generally, if the sampling method implements a random walk on a binary tree that is driven by numbers that each equal 1 or 0 with equal probability and has leaves labeled with one outcome each (Knuth and Yao 1976)82, P(X Y) is found as follows (and Claude Gravel clarified to me that this is the intention of the extractor algorithm): Take a weighted count of all leaves labeled Y up to depth X (where the weight for depth z is 1/2z), then divide it by a weighted count of all leaves labeled Y at all depths (for instance, if the tree has two leaves labeled Y at z=2, three at z=3, and three at z=4, and X is 3, then P(X Y) is (2/22+3/23) / (2/22+3/23+3/24)). In the special case where the tree has at most 1 leaf labeled Y at every depth, this is implemented by finding P(Y), or the probability to output Y, then chopping P(Y) up to the Xth binary digit after the point and dividing by the original P(Y) (for instance, if X is 4 and P(Y) is 0.101011…, then P(X Y) is 0.1010 / 0.101011…).
Unfortunately, P(X Y) is not easy to calculate when the number of values Y can take on is large or even unbounded. In this case, I can suggest the following ad hoc algorithm, which uses a randomness extractor that takes bits as input, such as the von Neumann, Peres, or Zhou–Bruck extractor (see “Notes on Randomness Extraction”). The algorithm counts the number of bits it consumes (X) to produce an output, then feeds X to the extractor as follows.
  1. Let z be abs(XlastX), where lastX is either the last value of X fed to this extractor for this batch or 0 if there is no such value.
  2. If z is greater than 0, feed the bits of z from most significant to least significant to a queue of extractor inputs.
  3. Now, when the sampler would generate 1 or 0 with equal probability, it first checks the input queue. As long as 64 bits or more are in the input queue, the sampler dequeues 64 bits from it, runs the extractor on those bits, and adds the extracted bits to an output queue. (The number 64 can instead be any even number greater than 2.) Then, if the output queue is not empty, the sampler dequeues a bit from that queue and uses that bit; otherwise it generates 1 or 0 with equal probability, as usual.

Sampling Distributions Using Incomplete Information

The Bernoulli factory problem (the problem of turning one biased coin into another biased coin; see “Bernoulli Factory Algorithms”) is a special case of the problem of sampling a probability distribution with unknown parameters. This problem can be described as sampling from a new distribution using an endless stream of random variates from an incompletely known distribution. The problem is described in more detail in “The Sampling Problem”.

In this section:

The rest of this section deals with oracles that go beyond coins.

Algorithm 1. Suppose the oracle produces random variates on a closed interval [a, b], with an unknown mean of μ. The goal is now to produce nonnegative random variates whose expected value (“long-run average”) is f(μ). Unless f is constant, this is possible if and only if—

(Jacob and Thiery 2015)83. (Here, a and b are both rational numbers and may be less than 0.)

In the algorithm below, let K be a rational number greater than the maximum value of f on the closed interval [a, b], and let g(λ) = f(a + (ba)*λ)/K.

  1. Create a λ input coin that does the following: “Take a number from the oracle, call it x. With probability (xa)/(ba) (see note below), return 1. Otherwise, return 0.”
  2. Run a Bernoulli factory algorithm for g(λ), using the λ input coin. Then return K times the result.

Note: The check “With probability (xa)/(ba)” is exact if the oracle produces only rational numbers. Otherwise, calculating the probability can lead to numerical errors unless care is taken (see note 2 in “Distributions with nowhere increasing or nowhere decreasing weights”, above). With uniform partially-sampled random numbers (PSRNs), the check can be implemented as follows. Let x be a uniform PSRN representing a number generated by the oracle. Set y to RandUniformFromReal(ba), then the check succeeds if RandLess(y, UniformAddRational(x, −a)) returns 1, and fails otherwise.

Example: Suppose an oracle produces random variates in the interval [3, 13] with unknown mean μ, and the goal is to use the oracle to produce nonnegative random variates with mean f(μ) = −319/100 + μ*103/50 − μ2*11/100, which is a polynomial with Bernstein coefficients [2, 9, 5] in the given interval. Then since 8 is greater than the maximum of f in that interval, g(λ) is a degree-2 polynomial in the interval [0, 1] that has Bernstein coefficients [2/8, 9/8, 5/8]. g can’t be simulated as is, though, but increasing g’s degree to 3 leads to the Bernstein coefficients [1/4, 5/6, 23/24, 5/8], which are all less than 1 so that the following algorithm can be used (see “Certain Polynomials”):

  1. Set heads to 0.
  2. Generate three random variates from the oracle (which must produce random variates in the interval [3, 13]). For each number x: With probability (x−3)/(10−3), add 1 to heads.
  3. Depending on heads, return 8 (that is, 1 times the upper bound) with the given probability, or 0 otherwise: heads=0 → probability 1/4; 1 → 5/6; 2 → 23/24; 3 → 5/8.

Algorithm 2. Suppose the oracle is in the form of a fair die. The number of faces of the die, n, is at least 2 but otherwise unknown. Each face shows a different integer 0 or greater and less than n. The question arises: Which probability distributions based on the number of faces can be sampled with this oracle? This question was studied in the French-language dissertation of R. Duvignau (2015, section 5.2)84, and the following are four of these distributions.

Bernoulli 1/n. It’s trivial to generate a Bernoulli variate that is 1 with probability 1/n and 0 otherwise: just take a number from the oracle and return either 1 if that number is 0, or 0 otherwise. Alternatively, take two numbers from the oracle and return either 1 if both are the same, or 0 otherwise (Duvignau 2015, p. 153)84.

Random variate with mean n. Likewise, it’s trivial to generate variates with a mean of n: Do “Bernoulli 1/n” trials as described above until a trial returns 0, then return the number of trials done this way. (This is related to the ambiguously defined “geometric” random variates.)

Binomial with parameters n and 1/n. Using the oracle, the following algorithm generates a binomial variate of this kind (Duvignau 2015, Algorithm 20)84:

  1. Take items from the oracle until the same item is taken twice.
  2. Create a list consisting of the items taken in step 1, except for the last item taken, then shuffle that list.
  3. In the shuffled list, count the number of items that didn’t change position after being shuffled, then return that number.

Binomial with parameters n and k/n. Duvignau 2015 also includes an algorithm (Algorithm 25) to generate a binomial variate of this kind using the oracle (where k is a known integer such that 0 < k and kn):

  1. Take items from the oracle until k different items were taken this way. Let U be a list of these k items, in the order in which they were first taken.
  2. Create an empty list L.
  3. For each integer i satisfying 0 ≤ i < k:
    1. Create an empty list M.
    2. Take an item from the oracle. If the item is in U at a position less than i (positions start at 0), repeat this substep. Otherwise, if the item is not in M, add it to M and repeat this substep. Otherwise, go to the next substep.
    3. Shuffle the list M, then add to L each item that didn’t change position after being shuffled (if not already present in L).
  4. For each integer i satisfying 0 ≤ i < k:
    1. Let P be the item at position i in U.
    2. Take an item from the oracle. If the item is in U at position i or less (positions start at 0), repeat this substep.
    3. If the last item taken in the previous substep is in U at a position greater than i, add P to L (if not already present).
  5. Return the number of items in L.

Note: Duvignau proved a result (Theorem 5.2) that answers the question: Which probability distributions based on the unknown n can be sampled with the oracle?85 The result applies to a family of (discrete) distributions with the same unknown parameter n, starting with either 1 or a greater integer. Let Supp(m) be the set of values taken on by the distribution with parameter equal to m. Then that family can be sampled using the oracle (with or without additional randomness) if and only if:

Moreover, by Proposition 5.5 of Duvignau, a family meeting the conditions above can be sampled without additional randomness (besides the oracle) if and only if Supp(1) has no more than one element.

Example: Let n≥ 2 be an integer.
The family of Bernoulli distributions, taking on 1 with probability exp(−n) and 0 otherwise, cannot be simulated this way, because that probability decays faster than the rate (1/n)f(1) for any f. This is consistent with the results for Bernoulli factories (Keane and O’Brien 1994)86, where a coin that shows heads with unknown probability λ = 1/n cannot be turned into a coin that shows heads with probability g(λ) = exp(−1/λ) = exp(−n) since g is not polynomially bounded (away from 0).
However, a Bernoulli family, taking on 1 with probability h(n) = (1+ln(n))/n and 0 with probability 1−h(n), can be simulated, because min(h(n), 1−h(n)) ≥ (1/n)3.

Additional Algorithms

The following algorithms are included here because they require applying an arbitrary function (such as f(λ)) to a potentially irrational number.

Algorithm 3. Suppose the oracle produces random variates with a known or unknown expected value (“long-run average” or mean). The goal is now to produce nonnegative random variates whose expected value is the mean of f(X), where X is a number produced by the oracle. This is possible whenever—

The algorithm to achieve this goal follows (see Lee et al. 201487):

  1. Let m be a rational number equal to or greater than the maximum value of abs(f(μ)) anywhere. Create a ν input coin that does the following: “Take a number from the oracle, call it x. With probability abs(f(x))/m, return a number that is 1 if f(x) < 0 and 0 otherwise. Otherwise, repeat this process.”
  2. Use one of the linear Bernoulli factories to simulate 2*ν (2 times the ν coin’s probability of heads), using the ν input coin, with ϵ = δ/m. If the factory returns 1, return 0. Otherwise, take a number from the oracle, call it ξ, and return abs(f(ξ)).

Example: An example from Lee et al. (2014)87. Say the oracle produces uniform random variates in [0, 3*π], and let f(ν) = sin(ν). Then the mean of f(X) is 2/(3*π), which is greater than 0 and found in SymPy by sympy.stats.E(sin(sympy.stats.Uniform('U',0,3*pi))), so the algorithm can produce nonnegative random variates whose expected value (“long-run average”) is that mean.

Notes:

  1. Averaging to the mean of f(X) (that is, E[f(X)] where E[.] means expected value or “long-run average”) is not the same as averaging to f(μ) where μ is the mean of the oracle’s numbers (that is, f(E[X])). For example, if X is 1 or 0 with equal probability, and f(ν) = exp(−ν), then E[f(X)] = exp(0) + (exp(−1) − exp(0))*(1/2), and f(E[X]) = f(1/2) = exp(−1/2).
  2. (Lee et al. 2014, Corollary 4)87: If f(μ) is known to return only values in the interval [a, c], the mean of f(X) is not less than δ, δ > b, and δ and b are known numbers, then Algorithm 2 can be modified as follows:

    • Use f(ν) = f(ν) − b, and use δ = δb.
    • m is taken as max(ba, cb).
    • When Algorithm 2 finishes, add b to its return value.
  3. The check “With probability abs(f(x))/m” is exact if the oracle produces only rational numbers and if f(x) outputs only rational numbers. If the oracle or f can produce irrational numbers (such as numbers that follow a beta distribution or another non-discrete distribution), then calculating the probability can lead to numerical errors unless care is taken (see note 2 in “Distributions with nowhere increasing or nowhere decreasing weights”, above).

Algorithm 4. Suppose the oracle produces random variates all greater than or equal to a (which is a known rational number), and with an unknown mean (μ). The goal is to use the oracle to produce nonnegative random variates with mean f(μ). This is possible only if f is 0 or greater everywhere in the interval [a, ) and is nowhere decreasing in that interval (Jacob and Thiery 2015)83. This can be done using the algorithm below. In the algorithm:

The algorithm follows.

  1. Set ret to 0, prod to 1, k to 0, and w to 1. (w is the probability of taking k or more numbers from the oracle in a single run of the algorithm.)
  2. If k is greater than 0: Take a number from the oracle, call it x, and multiply prod by xa.
  3. Add c[k]*prod/w to ret.
  4. Multiply w by ψ and add 1 to k.
  5. With probability ψ, go to step 2. Otherwise, return ret.

Now, assume the oracle’s numbers are all less than or equal to b (rather than greater than or equal to a), where b is a known rational number. Then f must be 0 or greater everywhere in (−, b] and be nowhere increasing there (Jacob and Thiery 2015)83, and the algorithm above can be used with the following modifications: (1) In the note on the infinite series, z = bμ; (2) in step 2, multiply prod by bx rather than xa.

Note: This algorithm is exact if the oracle produces only rational numbers and if all c[i] are rational numbers. Otherwise, the algorithm can introduce numerical errors unless care is taken (see note 2 in “Distributions with nowhere increasing or nowhere decreasing weights”, above). See also note 3 on the previous algorithm.

Algorithm 5. Suppose there is a coin that shows heads (or 1) with the unknown probability λ, where $0\lt\lambda\lt 1$. The goal is now to produce random variates whose expected value is f(λ), where $f(\lambda)$ is a function on the closed unit interval and need not be continuous. This can be done with the following algorithm (Akahira and Koike 1998)88, (Akahira et al. 1992)89.

  1. Generate at random an integer (which is 0 or greater) that equals $i$ with probability $p_i$. Call the integer $n$.
  2. Flip the input coin $n$ times, then set $k$ to the number of times 1 is returned this way.
  3. If $n$ is 0, define $E(n, k)$ as 0. Otherwise, define $E(n, k)$ as $(g_n[k]-k\cdot g_{n-1}[k-1]/n - (n-k) g_{n-1}[k]/n)/p_n$ (letting $g_0[k]=0$ letting $g_m[j]=0$ whenever $j\lt 0$ or $j\gt m$). (Note: This implies that if $g_n = g_{n-1}$, then $E(n,k)$ is 0.)
  4. Return $E(n, k)$.
The output returned in step 4 will have expected value $f(\lambda)$ if the following condition is met: The sum of the polynomials— \(p_n\text{abs}(E(n,0)){n\choose 0}\lambda^0(1-\lambda)^{n-0} + ... + p_n\text{abs}(E(n,n)){n\choose n}\lambda^n(1-\lambda)^{n-n},\) over all integers $n\ge 0$, is finite whenever $0\lt\lambda\lt 1$ (Akahira et al. 1992)89. It can be shown that this condition is the same as: $g_1(\lambda) + g_2(\lambda) - g_1(\lambda) + g_3(\lambda) - g_2(\lambda) + …$ is finite whenever $0\lt\lambda\lt 1$. 90

Note: It can be shown that Algorithm 5 works even if $\lambda$ is 0 or 1 (that is, if the coin shows tails every time or heads every time, respectively).

Acknowledgments

Due to a suggestion by Michael Shoemate who suggested it was “easy to get lost” in this and related articles, some sections that related to geometric distributions were moved here. He also noticed a minor error which was corrected.

Notes

License

Any copyright to this page is released to the Public Domain. In case this is not possible, this page is also licensed under Creative Commons Zero.

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  2. x is odd” means that x is an integer and not divisible by 2. This is true if x − 2*floor(x/2) equals 1, or if x is an integer and the least significant bit of abs(x) is 1.  2

  3. choose(n, k) = (1*2*3*…*n)/((1*…*k)*(1*…*(nk))) = n!/(k! * (nk)!) is a binomial coefficient, or the number of ways to choose k out of n labeled items. It can be calculated, for example, by calculating i/(ni+1) for each integer i satisfying nk+1 ≤ in, then multiplying the results (Yannis Manolopoulos. 2002. “Binomial coefficient computation: recursion or iteration?”, SIGCSE Bull. 34, 4 (December 2002), 65–67). Note that for every m>0, choose(m, 0) = choose(m, m) = 1 and choose(m, 1) = choose(m, m−1) = m; also, in this document, choose(n, k) is 0 when k is less than 0 or greater than n

  4. Devroye, L., Non-Uniform Random Variate Generation, 1986.  2 3 4

  5. R. Schumacher, “Rapidly Convergent Summation Formulas involving Stirling Series”, arXiv:1602.00336v1 [math.NT], 2016. 

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  7. Bringmann, K., and Friedrich, T., 2013, July. Exact and efficient generation of geometric random variates and random graphs, in International Colloquium on Automata, Languages, and Programming (pp. 267-278). 

  8. x is even” means that x is an integer and divisible by 2. This is true if x − 2*floor(x/2) equals 0, or if x is an integer and the least significant bit of abs(x) is 0.  2

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  10. Li, L., 2021. Bayesian Inference on Ratios Subject to Differentially Private Noise (Doctoral dissertation, Duke University). 

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  12. Chewi, Sinho, Patrik R. Gerber, Chen Lu, Thibaut Le Gouic, and Philippe Rigollet. “Rejection sampling from shape-constrained distributions in sublinear time.” In International Conference on Artificial Intelligence and Statistics, pp. 2249-2265. PMLR, 2022.  2

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  16. Or as −ln(E), where E is an exponential random variate with rate 1. 

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  29. Granzotto, D.C.T., Louzada, F., et al., “Cubic rank transmuted distributions: inferential issues and applications”, Journal of Statistical Computation and Simulation, 2017.  2

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  35. N.H. Al Noor and N.K. Assi, “Rayleigh-Rayleigh Distribution: Properties and Applications”, Journal of Physics: Conference Series 1591, 012038 (2020). The underlying Rayleigh distribution uses a parameter θ (or λ), which is different from Mathematica’s parameterization with σ = sqrt(1/θ2) = sqrt(1/λ2). The first Rayleigh distribution uses θ and the second, λ

  36. Boshi, M.A.A., et al., “Generalized Gamma – Generalized Gompertz Distribution”, Journal of Physics: Conference Series 1591, 012043 (2020). 

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  42. This is simplified from the paper because Y can take on only values greater than 0 so that the probability of getting 0 is 0. 

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  57. The similar Bell–Touchard process is the sum of the first N variates from an infinite sequence of zero-truncated Poisson(a) random variates, where N is the number of events of a Poisson process with rate b*exp(a)−b (Freud, T., Rodriguez, P.M., “The Bell-Touchard counting process”, arXiv:2203.16737v2 [math.PR], 2022). 

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  74. If ν = 0, this is the ordinary Sibuya distribution. 

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  78. A Lipschitz continuous function, with Lipschitz constant L, is a continuous function such that f(x) and f(y) are no more than L*ε apart whenever x and y are points in the domain that are no more than ε apart. Roughly speaking, the function’s slope is no “steeper” than that of L*x 2

  79. Ker-I Ko makes heavy use of the inverse modulus of continuity in his complexity theory, for example, “Computational complexity of roots of real functions.” In 30th Annual Symposium on Foundations of Computer Science, pp. 204-209. IEEE Computer Society, 1989. 

  80. Here is a sketch of the proof: Because the quantile function Q(x) is continuous on a closed interval, it’s uniformly continuous there. For this reason, there is a positive function ω−1(ε) such that Q(x) is less than ε-away from Q(y), for every ε>0, whenever x and y lie in that interval and whenever x is less than ω−1(ε)-away from y. The inverse modulus of continuity is one such function, which is formed by inverting a modulus of continuity admitted by Q, as long as that modulus is continuous and strictly increasing on that interval to make that modulus invertible. Finally, max(0, ceil(−ln(z)/ln(β))) is an upper bound on the number of base-_β_ fractional digits needed to store 1/z with an error of at most ε

  81. A Hölder continuous function (with M being the Hölder constant and α being the Hölder exponent) is a continuous function f such that f(x) and f(y) are no more than M*δα apart whenever x and y are in the function’s domain and no more than δ apart.
    Here, α satisfies 0 < α ≤ 1.
    Roughly speaking, the function’s “steepness” is no greater than that of M*xα

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  85. There are many distributions that can be sampled using the oracle, often with the help of randomness extraction methods, but then these distributions won’t use the unknown number of faces in general. Duvignau proved Theorem 5.2 for an oracle that outputs arbitrary but still distinct items, as opposed to integers, but this case can be reduced to the integer case (see section 4.1.3). 

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  87. Lee, A., Doucet, A. and Łatuszyński, K., 2014. “Perfect simulation using atomic regeneration with application to Sequential Monte Carlo”, arXiv:1407.5770v1 [stat.CO].  2 3

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  89. AKAHIRA, Masafumi, Kei TAKEUCHI, and Ken-ichi KOIKE. “Unbiased estimation in sequential binomial sampling”, Rep. Stat. Appl. Res., JUSE 39 1-13, 1992.  2

  90. Singh (1964, “Existence of unbiased estimates”, Sankhyā A 26) claimed that an estimation algorithm with expected value $f(\lambda)$ exists given an oracle of variates with unknown mean $\lambda$ if there are polynomials that converge pointwise to $f$, and Bhandari and Bose (1990, “Existence of unbiased estimates in sequential binomial experiments”, Sankhyā A 52) claimed necessary conditions for those algorithms. However, Akahira et al. (1992) questioned the claims of both papers, and the latter paper underwent a correction, which I haven’t seen (Sankhyā A 55, 1993).