More Random Sampling Methods

Peter Occil


Specific Distributions

Requires random real numbers. This section shows algorithms to sample several popular non-uniform distributions. The algorithms are exact unless otherwise noted, and applications should choose algorithms with either no error (including rounding error) or a user-settable error bound. See the appendix for more information.

Normal (Gaussian) Distribution

The normal distribution (also called the Gaussian distribution) takes the following two parameters:

There are a number of methods for sampling the normal distribution. An application can combine some or all of these.

  1. The ratio-of-uniforms method (given as NormalRatioOfUniforms below).
  2. In the Box–Muller transformation, mu + radius * cos(angle) and mu + radius * sin(angle), where angle = RNDRANGEMinMaxExc(0, 2 * pi) and radius = sqrt(Expo(0.5)) * sigma, are two independent values sampled from the normal distribution. The polar method (given as NormalPolar below) likewise produces two independent values sampled from that distribution at a time.
  3. Karney's algorithm to sample from the normal distribution, in a manner that minimizes approximation error and without using floating-point numbers (Karney 2016)[^1].

For surveys of Gaussian samplers, see (Thomas et al. 2007)[^2], and (Malik and Hemani 2016)[^3].

METHOD NormalRatioOfUniforms(mu, sigma)
    while true
        bv = sqrt(2.0/exp(1.0))
        // Or bv = 858/1000.0, which is also correct
        if b*b <= -a * a * 4 * ln(a)
          return (RNDINT(1) * 2 - 1) *
            (b * sigma / a) + mu

METHOD NormalPolar(mu, sigma)
  while true
    a = RNDRANGEMinMaxExc(0,1)
    b = RNDRANGEMinMaxExc(0,1)
    if RNDINT(1) == 0: a = 0 - a
    if RNDINT(1) == 0: b = 0 - b
    c = a * a + b * b
    if c != 0 and c <= 1
       c = sqrt(-ln(c) * 2 / c)
       return [a * sigma * c + mu, b * sigma * c + mu]


  1. The standard normal distribution is implemented as Normal(0, 1).
  2. Methods implementing a variant of the normal distribution, the discrete Gaussian distribution, generate integers that closely follow the normal distribution. Examples include the one in (Karney 2016)[^1], an improved version in (Du et al. 2021)[^4], as well as so-called "constant-time" methods such as (Micciancio and Walter 2017)[^5] that are used above all in lattice-based cryptography.
  3. The following are some approximations to the normal distribution that papers have suggested:
    • The sum of twelve RNDRANGEMinMaxExc(0, sigma) numbers, subtracted by 6 * sigma, to generate an approximate normal variate with mean 0 and standard deviation sigma. (Kabal 2000/2019)[^6] "warps" this sum in the following way (before adding the mean mu) to approximate the normal distribution better: ssq = sum * sum; sum = ((((0.0000001141*ssq - 0.0000005102) * ssq + 0.00007474) * ssq + 0.0039439) * ssq + 0.98746) * sum. See also "Irwin–Hall distribution", namely the sum of n many RNDRANGEMinMaxExc(0, 1) numbers, on Wikipedia. D. Thomas (2014)[^7], describes a more general approximation called CLTk, which combines k numbers in [0, 1] sampled from the uniform distribution as follows: RNDRANGEMinMaxExc(0, 1) - RNDRANGEMinMaxExc(0, 1) + RNDRANGEMinMaxExc(0, 1) - ....
    • Numerical inversions of the normal distribution's cumulative distribution function (CDF, or the probability of getting X or less at random), including those by Wichura, by Acklam, and by Luu (Luu 2016)[^8]. See also "A literate program to compute the inverse of the normal CDF".
  4. A pair of q-Gaussian random variates with parameter q less than 3 can be generated using the Box–Muller transformation, except radius is radius=sqrt(-2*(pow(u,1-qp)-1)/(1-qp)) (where qp=(1+q)/(3-q) and u=RNDRANGEMinMaxExc(0, 1)), and the two variates are not statistically independent (Thistleton et al. 2007)[^9].
  5. A well-known result says that adding n many Normal(0, 1) variates, and dividing by sqrt(n), results in a new Normal(0, 1) variate.

Gamma Distribution

The following method samples a number from a gamma distribution and is based on Marsaglia and Tsang's method from 2000[^10] and (Liu et al. 2015)[^11]. Usually, the number expresses either—

Here, meanLifetime must be an integer or noninteger greater than 0.

METHOD GammaDist(meanLifetime)
    // Needs to be greater than 0
    if meanLifetime <= 0: return error
    // Exponential distribution special case if
    // `meanLifetime` is 1 (see also (Devroye 1986), p. 405)
    if meanLifetime == 1: return Expo(1)
    if meanLifetime < 0.3 // Liu, Martin, Syring 2015
       lamda = (1.0/meanLifetime) - 1
       w = meanLifetime / (1-meanLifetime) * exp(1)
       r = 1.0/(1+w)
       while true
            z = 0
            x = RNDRANGEMinMaxExc(0, 1)
            if x <= r: z = -ln(x/r)
            else: z = -Expo(lamda)
            ret = exp(-z/meanLifetime)
            eta = 0
            if z>=0: eta=exp(-z)
            else: eta=w*lamda*exp(lamda*z)
            if RNDRANGEMinMaxExc(0, eta) < exp(-ret-z): return ret
    d = meanLifetime
    v = 0
    if meanLifetime < 1: d = d + 1
    d = d - (1.0 / 3) // NOTE: 1.0 / 3 must be a fractional number
    c = 1.0 / sqrt(9 * d)
    while true
        x = 0
        while true
           x = Normal(0, 1)
           v = c * x + 1;
           v = v * v * v
           if v > 0: break
        u = RNDRANGEMinMaxExc(0,1)
        x2 = x * x
        if u < 1 - (0.0331 * x2 * x2): break
        if ln(u) < (0.5 * x2) + (d * (1 - v + ln(v))): break
    ret = d * v
    if meanLifetime < 1
       ret = ret * pow(RNDRANGEMinMaxExc(0, 1), 1.0 / meanLifetime)
    return ret


  1. The following is a useful identity for the gamma distribution: GammaDist(a) = BetaDist(a, b - a) * GammaDist(b) (Stuart 1962)[^12].
  2. The gamma distribution is usually defined to have a second parameter (called theta here), which is unfortunately defined differently in different works. For example, the gamma variate can be either multiplied or divided by theta depending on the work.
  3. For other algorithms to sample from the gamma distribution, see Luengo (2022)[^13]

Example: Moment exponential distribution (Dara and Ahmad 2012)[^30]: GammaDist(2)*beta (or (Expo(1)+Expo(1))*beta), where beta > 0.

Beta Distribution

The beta distribution takes on values on the interval (0, 1). Its two parameters, a and b, are both greater than 0 and describe the distribution's shape. Depending on a and b, the shape can be a smooth peak or a smooth valley.

The following method samples a number from a beta distribution, in the interval [0, 1).

METHOD BetaDist(a, b)
  if b==1 and a==1: return RNDRANGEMinMaxExc(0, 1)
  // Min-of-uniform
  if a==1: return 1.0-pow(RNDRANGEMinMaxExc(0, 1),1.0/b)
  // Max-of-uniform.  Use only if a is small to
  // avoid accuracy problems, as pointed out
  // by Devroye 1986, p. 675.
  if b==1 and a < 10: return pow(RNDRANGEMinMaxExc(0, 1),1.0/a)
  return x/(x+GammaDist(b))

I give an error-bounded sampler for the beta distribution (when a and b are both 1 or greater) in a separate page.

Uniform Partition with a Positive Sum

The following algorithm chooses at random a uniform partition of the number sum into n parts, and returns an n-item list of the chosen numbers, which sum to sum assuming no rounding error. In this algorithm, n must be an integer greater than 0, and sum must be greater than 0. The method was described in Bini and Buttazzo (2005)[^14] and Mai et al. (2022)[^15].

METHOD UniformSum(n, sum):
  if n<=0 or sum<=0: return error
  w=1; nn=n-1;ret=NewList()
  while nn>0
   w=w-v; nn=nn-1
  AddItem(ret, w*sum); return ret

Noncentral Hypergeometric Distributions

The following variants of the hypergeometric distribution are described in detail by Agner Fog in "Biased Urn Theory".

Let there be m balls that each have one of two or more colors. For each color, assign each ball of that color the same weight (a real number 0 or greater). Then:

  1. Wallenius's hypergeometric distribution: Choose one ball not yet chosen, with probability equal to its weight divided by the sum of weights of balls not yet chosen. Repeat until exactly n items are chosen this way. Then for each color, count the number of items of that color chosen this way.
  2. Fisher's hypergeometric distribution: For each ball, choose it with probability equal to its weight divided by the sum of weights of all balls. (Thus, each ball is independently chosen or not chosen depending on its weight.) If exactly n items were chosen this way, stop. Otherwise, start over. Then among the last n items chosen this way, count the number of items of each color.

For both distributions, if there are two colors, there are four parameters: m, ones, n, weight, such that—

von Mises Distribution

The von Mises distribution describes a distribution of circular angles and uses two parameters: mean is the mean angle and kappa is a shape parameter. The distribution is uniform at kappa = 0 and approaches a normal distribution with increasing kappa.

The algorithm below samples a number from the von Mises distribution, and is based on the Best–Fisher algorithm from 1979 (as described in (Devroye 1986)[^16] with errata incorporated).

METHOD VonMises(mean, kappa)
    if kappa < 0: return error
    if kappa == 0
        return RNDRANGEMinMaxExc(mean-pi, mean+pi)
    r = 1.0 + sqrt(4 * kappa * kappa + 1)
    rho = (r - sqrt(2 * r)) / (kappa * 2)
    s = (1 + rho * rho) / (2 * rho)
    while true
        u = RNDRANGEMinMaxExc(-pi, pi)
        v = RNDRANGEMinMaxExc(0, 1)
        z = cos(u)
        w = (1 + s*z) / (s + z)
        y = kappa * (s - w)
        if y*(2 - y) - v >=0 or ln(y / v) + 1 - y >= 0
           if angle<-1: angle=-1
           if angle>1: angle=1
           // NOTE: Inverse cosine replaced here
           // with `atan2` equivalent
           angle = atan2(sqrt(1-w*w),w)
           if u < 0: angle = -angle
           return mean + angle

Stable Distribution

As more and more numbers, sampled independently at random in the same way, are added together, their distribution tends to a stable distribution, which resembles a curve with a single peak, but with generally "fatter" tails than the normal distribution. (Here, the stable distribution means the "alpha-stable distribution".) The pseudocode below uses the Chambers–Mallows–Stuck algorithm. The Stable method, implemented below, takes two parameters:


METHOD Stable(alpha, beta)
    if alpha <=0 or alpha > 2: return error
    if beta < -1 or beta > 1: return error
    halfpi = pi * 0.5
    unif=RNDRANGEMinMaxExc(-halfpi, halfpi)
    if alpha == 1
       if beta == 0: return s/c
       return 2.0*((unif*beta+halfpi)*s/c -
         beta * ln(halfpi*expo*c/(unif*beta+halfpi)))/pi
       ug=unif+atan2(-z, 1)/alpha
       cpow=pow(c, -1.0 / alpha)
       return pow(1.0+z*z, 1.0 / (2*alpha))*
          pow(cos(unif-alpha*ug)/expo, (1.0 - alpha) / alpha)

Methods implementing the strictly geometric stable and general geometric stable distributions are shown below (Kozubowski 2000)[^17]. Here, alpha is in (0, 2], lamda is greater than 0, and tau's absolute value is not more than min(1, 2/alpha − 1). The result of GeometricStable is a symmetric Linnik distribution if tau = 0, or a Mittag-Leffler distribution if tau = 1 and alpha < 1.

METHOD GeometricStable(alpha, lamda, tau)
   rho = alpha*(1-tau)/2
   sign = -1
   if tau==1 or RNDINT(1)==0 or RNDRANGEMinMaxExc(0, 1) < tau
       rho = alpha*(1+tau)/2
       sign = 1
   w = 1
   if rho != 1
      rho = rho * pi
      cotparam = RNDRANGEMinMaxExc(0, rho)
      w = sin(rho)*cos(cotparam)/sin(cotparam)-cos(rho)
   return Expo(1) * sign * pow(lamda*w, 1.0/alpha)

METHOD GeneralGeoStable(alpha, beta, mu, sigma)
   z = Expo(1)
   if alpha == 1: return mu*z+Stable(alpha, beta)*sigma*z+
   else: return mu*z+
          Stable(alpha, beta)*sigma*pow(z, 1.0/alpha)

Phase-Type Distributions

A phase-type distribution models a sum of exponential random variates driven by a Markov chain. The Markov chain has n normal states and one "absorbing" or terminating state. This distribution has two parameters:

The method PhaseType, given below, samples from a phase-type distribution given the two parameters above.

METHOD GenToTrans(s)
  // Converts a subgenerator matrix to a
  // more intuitive transition matrix.
  for j in 0...size(s)
     m[j]=[]; for i in 0...size(s)+1: AddItem(m[j],0)
  for i in 0...size(s)
      if isum<0: m[i][size(s)]=isum/s[i][i]
      for j in 0...size(s)
         if j!=i: m[i][j]=-s[i][j]/s[i][i]
   return m

METHOD PhaseType(alpha, s)
   // Setup
   // Sampling
   while state<size(s)
   return ret

Note: An inhomogeneous phase-type random variate has the form G(PhaseType(alpha, s)), where G(x) is a function designed to control the heaviness of the distribution's tail (Bladt 2021)[^18]. For example, G(x) = pow(x, 1.0/beta), where beta>0, leads to a tail as heavy as a Weibull distribution.

Multivariate Normal (Multinormal) Distribution

The following pseudocode generates a random vector (list of numbers) that follows a multivariate normal (multinormal) distribution. The method MultivariateNormal takes the following parameters:


METHOD Decompose(matrix)
  numrows = size(matrix)
  if size(matrix[0])!=numrows: return error
  // Does a Cholesky decomposition of a matrix
  // assuming it's positive definite and invertible
  for i in 0...numrows
    submat = NewList()
    for j in 0...numrows: AddItem(submat, 0)
    AddItem(ret, submat)
  s1 = sqrt(matrix[0][0])
  if s1==0: return ret // For robustness
  for i in 0...numrows
  for i in 0...numrows
    for j in 0...i: msum = msum + ret[j][i]*ret[j][i]
    if sq<0: sq=0 // For robustness
  for j in 0...numrows
    for i in (j + 1)...numrows
      // For robustness
      if ret[j][j]==0: ret[j][i]=0
      if ret[j][j]!=0
        for k in 0...j: msum = msum + ret[k][i]*ret[k][j]
  return ret

METHOD VecAdd(a, b)
  c=[]; for j in 0...size(a): c[j]=a[j]+b[j]
  return c

METHOD VecScale(a, scalar)
  c=[]; for j in 0...size(a): c[j]=a[j]*scalar
  return c

METHOD MultivariateNormal(mu, cov)
  for j in 0...mulen: AddItem(vars, Normal(0, 1))
  return MultivariateCov(mu,cov,vars)

METHOD MultivariateCov(mu, cov, vars)
  // Returns mu + cov^(1/2)*vars
  if mu != nothing
    mulen = size(mu)
    if mulen!=size(cov): return error
    if mulen!=size(cov[0]): return error
  // NOTE: If multiple random points will
  // be generated using the same covariance
  // matrix, an implementation can consider
  // precalculating the decomposed matrix
  // in advance rather than calculating it here.
  while i<mulen
    msum = 0
    for j in 0...mulen: msum=cho[j][i]*vars[j]
    AddItem(ret, msum)
  if mu!=nothing: ret=VecAdd(ret, mu)
  return ret

Note: The Python sample code contains a variant of this method for generating multiple random vectors in one call.


  1. A vector that follows a binormal distribution (two-variable multinormal distribution) is a vector of two numbers from the normal distribution, and can be sampled using the following idiom: MultivariateNormal([mu1, mu2], [[s1*s1, s1*s2*rho], [rho*s1*s2, s2*s2]]), where mu1 and mu2 are the means of the vector's two components, s1 and s2 are their standard deviations, and rho is a correlation coefficient greater than -1 and less than 1 (0 means no correlation).
  2. Log-multinormal distribution: Generate a multinormal random vector, then apply exp(n) to each component n.
  3. A Beckmann distribution: Generate a random binormal vector vec, then apply PNorm(vec, 2) to that vector. (PNorm is given in the main page's section "Random Points on a Sphere.")
  4. A Rice (Rician) distribution is a Beckmann distribution in which the binormal random pair is generated with m1 = m2 = a / sqrt(2), rho = 0, and s1 = s2 = b, where a and b are the parameters to the Rice distribution.
  5. Rice–Norton distribution: Generate vec = MultivariateNormal([v,v,v],[[w,0,0],[0,w,0],[0,0,w]]) (where v = a/sqrt(m*2), w = b*b/m, and a, b, and m are the parameters to the Rice–Norton distribution), then apply PNorm(vec, 2) to that vector.
  6. A standard complex normal distribution is a binormal distribution in which the binormal random pair is generated with s1 = s2 = sqrt(0.5) and mu1 = mu2 = 0 and treated as the real and imaginary parts of a complex number.
  7. Multivariate Linnik distribution: Generate a multinormal random vector, then multiply each component by x, where x = GeometricStable(alpha/2.0, 1, 1), where alpha is a parameter in (0, 2] (Kozubowski 2000)[^17].
  8. Multivariate exponential power distribution (Solaro 2004)[^27]: MultivariateCov(mu, cov, vec), where vec = RandomPointOnSphere(m, pow(Gamma(m/s,1)*2,1.0/s), 2), m is the dimension, s > 0 is a shape parameter, mu is the mean as an m-dimensional vector (m-item list), and cov is a covariance matrix.
  9. Elliptical distribution: MultivariateCov(mu, cov, RandomPointOnSphere(dims, z, 2)), where z is an arbitrary random variate,dims is the number of dimensions, mu is a dims-dimensional location vector, and cov is a dims×dims covariance matrix. See, e.g., Fang et al. (1990)[^19]
  10. Mean-variance mixture of normal distributions (Barndorff-Nielsen et al. 1982)[^3]: VecAdd(mu, VecAdd(VecScale(delta,v), VecScale(MultivariateNormal(nothing, cov), sqrt(z)))), where mu and delta aren-dimensional vectors, cov is a covariance matrix, and v is an arbitrary random variate 0 or greater.
  11. Mean mixture of normal distributions (Bhagwat and Marchand 2022)[^4]: MultivariateNormal(VecAdd(theta,VecScale(a,v)), cov) where theta is an n-dimensional location vector, a is an n-dimensional "perturbation vector", cov is a covariance matrix, and v is an arbitrary random variate.

Gaussian and Other Copulas

A copula is a way to describe the dependence between randomly sampled numbers.

One example is a Gaussian copula; this copula is sampled by sampling from a multinormal distribution, then converting the resulting numbers to dependent uniform random values. In the following pseudocode, which implements a Gaussian copula:


METHOD GaussianCopula(covar)
   mvn=MultivariateNormal(nothing, covar)
   for i in 0...size(covar)
      // Apply the normal distribution's CDF
      // to get uniform numbers
      mvn[i] = (erf(mvn[i]/(sqrt(2)*sqrt(covar[i][i])))+1)*0.5
   return mvn

Each of the resulting uniform random values will be in the interval [0, 1], and each one can be further transformed to any other probability distribution (which is called a marginal distribution or marginal here) by taking the quantile of that uniform number for that distribution (see "Inverse Transform Sampling", and see also (Cario and Nelson 1997)[^20].)

Note: The Gaussian copula is also known as the normal-to-anything method.


  1. To generate two correlated uniform random values with a Gaussian copula, generate GaussianCopula([[1, rho], [rho, 1]]), where rho is the Pearson correlation coefficient, in the interval [-1, 1]. (Other correlation coefficients besides rho exist. For example, for a two-variable Gaussian copula, the Spearman correlation coefficient srho can be converted to rho by rho = sin(srho * pi / 6) * 2. Other correlation coefficients, and other measures of dependence between randomly sampled numbers, are not further discussed in this document.)
  2. The following example generates a two-dimensional random vector that follows a Gaussian copula with exponential marginals (rho is the Pearson correlation coefficient, and rate1 and rate2 are the rates of the two exponential marginals).

    METHOD CorrelatedExpo(rho, rate1, rate2)
       copula = GaussianCopula([[1, rho], [rho, 1]])
       // Transform to exponentials using that
       // distribution's quantile function
       return [-log1p(-copula[0]) / rate1,
         -log1p(-copula[1]) / rate2]
  3. The T–Poisson hierarchy (Knudson et al. 2021)[^21] is a way to generate N-dimensional Poisson-distributed random vectors via copulas. Each of the N dimensions is associated with—

    • a parameter lamda, and
    • a marginal distribution that may not be discrete and takes on only non-negative values.

    To sample from the T–Poisson hierarchy—

    1. sample an N-dimensional random vector via a copula (such as GaussianCopula), producing an N-dimensional vector of correlated uniform numbers; then
    2. for each component in the vector, replace it with that component's quantile for the corresponding marginal; then
    3. for each component in the vector, replace it with Poisson(lamda * c), where c is that component and lamda is the lamda parameter for the corresponding dimension.

    The following example implements the T-Poisson hierarchy using a Gaussian copula and exponential marginals.

    METHOD PoissonH(rho, rate1, rate2, lambda1, lambda2)
       vec = CorrelatedExpo(rho, rate1, rate2)
       return [Poisson(lambda1*vec[0]),Poisson(lambda2*vec[1])]

Other kinds of copulas describe different kinds of dependence between randomly sampled numbers. Examples of other copulas are—

Multivariate Phase-Type Distributions

The following pseudocode generates a random vector (of d coordinates) following a multivariate phase-type distribution called MPH*. In addition to parameters alpha and s, there is also a reward matrix r, such that r[i][j] is the probability of adding to coordinate j when state i is visited.

METHOD MPH(alpha, s, r)
   if len(r[0])<1 or len(r)!=len(s): return error
   // Setup
   ret=[]; for i in 0...size(r[0]): AddItem(ret,0)
   // Sampling
   while state<size(s)
   return ret

Note: An inhomogeneous version of MPH* can be as follows: [G1(mph[1]), G2(mph[2]), ..., GD(mph[d])], where mph is a d-dimensional MPH* vector and G1, G2, ..., GD are strictly increasing functions whose domain and range are the positive real line and whose "slope" is defined on the whole domain (Albrecher et al. 2022)[^23].


[^1]: Karney, C.F.F., 2016. Sampling exactly from the normal distribution. ACM Transactions on Mathematical Software (TOMS), 42(1), pp.1-14. Also: "Sampling exactly from the normal distribution", arXiv:1303.6257v2 [physics.comp-ph], 2014.

[^2]: Thomas, D., et al., "Gaussian Random Number Generators", ACM Computing Surveys 39(4), 2007.

[^3]: Malik, J.S., Hemani, A., "Gaussian random number generation: A survey on hardware architectures", ACM Computing Surveys 49(3), 2016.

[^4]: Du, Yusong, Baoying Fan, and Baodian Wei. "An improved exact sampling algorithm for the standard normal distribution." Computational Statistics (2021): 1-17, also arXiv:2008.03855 [cs.DS].

[^5]: Micciancio, D. and Walter, M., "Gaussian sampling over the integers: Efficient, generic, constant-time", in Annual International Cryptology Conference, August 2017 (pp. 455-485).

[^6]: Kabal, P., "Generating Gaussian Pseudo-Random Variates", McGill University, 2000/2019.

[^7]: Thomas, D.B., 2014, May. FPGA Gaussian random number generators with guaranteed statistical accuracy. In 2014 IEEE 22nd Annual International Symposium on Field-Programmable Custom Computing Machines (pp. 149-156).

[^8]: Luu, T., "Fast and Accurate Parallel Computation of Quantile Functions for Random Number Generation", Dissertation, University College London, 2016.

[^9]: Thistleton, W., Marsh, J., et al., "Generalized Box-Müller Method for Generating q-Gaussian Random Deviates", IEEE Transactions on Information Theory 53(12), 2007.

[^10]: Marsaglia, G., Tsang, W.W., "A simple method for generating gamma variables", ACM Transactions on Mathematical Software 26(3), 2000.

[^11]: Liu, C., Martin, R., Syring, N., "Simulating from a gamma distribution with small shape parameter", arXiv:1302.1884v3 [stat.CO], 2015.

[^12]: A. Stuart, "Gamma-distributed products of independent random variables", Biometrika 49, 1962.

[^13]: Luengo, E.A., "Gamma Pseudo Random Number Generators", ACM Computing Surveys, 2022.

[^14]: Bini, B., Buttazzo, G.C., "Measuring the Performance of Schedulability Tests", Real-Time Systems 30, 129-154 (2005)

[^15]: Mai, J., Craig, J.R., Tolson, B.A., "The pie-sharing problem: Unbiased sampling of N+1 summative weights", Environmental Modelling & Software 148, February 2022.

[^16]: Devroye, L., Non-Uniform Random Variate Generation, 1986.

[^17]: Tomasz J. Kozubowski, "Computer simulation of geometric stable distributions", Journal of Computational and Applied Mathematics 116(2), pp. 221-229, 2000.

[^18]: Bladt, Martin. "Phase-type distributions for claim severity regression modeling." ASTIN Bulletin: The Journal of the IAA (2021): 1-32.

[^19]: Fang et al., Symmetric multivariate and related distributions, 1990.

[^20]: Cario, M. C., B. L. Nelson, "Modeling and generating random vectors with arbitrary marginal distributions and correlation matrix", 1997.

[^21]: Knudson, A.D., Kozubowski, T.J., et al., "A flexible multivariate model for high-dimensional correlated count data", Journal of Statistical Distributions and Applications 8:6, 2021.

[^22]: Hofert, M., and Maechler, M. "Nested Archimedean Copulas Meet R: The nacopula Package". Journal of Statistical Software 39(9), 2011, pp. 1-20.

[^23]: Albrecher, Hansjörg, Mogens Bladt, and Jorge Yslas. "Fitting inhomogeneous phase‐type distributions to data: the univariate and the multivariate case." Scandinavian Journal of Statistics 49, no. 1 (2022): 44-77.

[^24]: Boehm, Hans-J. "Towards an API for the real numbers." In Proceedings of the 41st ACM SIGPLAN Conference on Programming Language Design and Implementation, pp. 562-576. 2020.

[^25]: Devroye, L., Gravel, C., "Random variate generation using only finitely many unbiased, independently and identically distributed random bits", arXiv:1502.02539v6 [cs.IT], 2020.

[^26]: Oberhoff, Sebastian, "Exact Sampling and Prefix Distributions", Theses and Dissertations, University of Wisconsin Milwaukee, 2018.

[^27]: Knuth, Donald E. and Andrew Chi-Chih Yao. "The complexity of nonuniform random number generation", in Algorithms and Complexity: New Directions and Recent Results, 1976.

[^28]: Feras A. Saad, Cameron E. Freer, Martin C. Rinard, and Vikash K. Mansinghka, "Optimal Approximate Sampling From Discrete Probability Distributions", arXiv:2001.04555v1 [cs.DS], also in Proc. ACM Program. Lang. 4, POPL, Article 36 (January 2020), 33 pages.

[^29]: Baccetti, Valentina, and Matt Visser. "Infinite Shannon entropy." Journal of Statistical Mechanics: Theory and Experiment 2013, no. 04 (2013): P04010, also in arXiv:1212.5630.


Implementation of erf

The pseudocode below shows an approximate implementation of the error function erf, in case the programming language used doesn't include a built-in version of erf (such as JavaScript at the time of this writing). In the pseudocode, EPSILON is a very small number to end the iterative calculation.

METHOD erf(v)
    if v==0: return 0
    if v<0: return -erf(-v)
    if v==infinity: return 1
    // NOTE: For Java `double`, the following
    // line can be added:
    // if v>=6: return 1
    while i < 100
        if dosub: ret=ret-c
        else: ret=ret+c
        // NOTE: EPSILON can be pow(10,14),
        // for example.
        if abs(c)<EPSILON: break
        i = i + 1
        if dosub: dosub=false
        else: dosub=true
    return ret*2/sqrt(pi)

Exact, Error-Bounded, and Approximate Algorithms

There are three kinds of randomization algorithms:

  1. An exact algorithm is an algorithm that samples from the exact distribution requested, assuming that computers—

    • can store and operate on real numbers (which have unlimited precision), and
    • can generate independent uniform random real numbers

    (Devroye 1986, p. 1-2)[^16]. However, an exact algorithm implemented on real-life computers can incur error due to the use of fixed precision (especially floating-point numbers), such as rounding and cancellations. An exact algorithm can achieve a guaranteed bound on accuracy (and thus be an error-bounded algorithm) using either arbitrary-precision or interval arithmetic (see also Devroye 1986, p. 2)[^16]. All methods given on this page are exact unless otherwise noted. Note that the RNDRANGEMinMaxExc method is exact in theory, but has no required implementation.

  2. An error-bounded algorithm is a sampling algorithm with the following requirements:

    • If the ideal distribution is discrete (takes on a countable number of values), the algorithm samples exactly from that distribution. (But see the note below.)
    • If the ideal distribution is not discrete, the algorithm samples from a distribution that is close to the ideal within a user-specified error tolerance (see below for details). The algorithm can instead sample a number from the distribution only partially, as long as the fully sampled number can be made close to the ideal within any error tolerance desired.
    • In sampling from a distribution, the algorithm incurs no approximation error not already present in the inputs (except errors needed to round the final result to the user-specified error tolerance).

    Many error-bounded algorithms use random bits as their only source of randomness. An application should use error-bounded algorithms whenever possible.

  3. An inexact, approximate, or biased algorithm is neither exact nor error-bounded; it uses "a mathematical approximation of sorts" to sample from a distribution that is close to the desired distribution (Devroye 1986, p. 2)[^16]. An application should use this kind of algorithm only if it's willing to trade accuracy for speed.

Most algorithms on this page, though, are not error-bounded when naïvely implemented in most number formats (including floating-point numbers). (There are number formats such as "constructive reals" or "recursive reals" that allow real numbers to be approximated to a user-specified error (Boehm 2020)[^24].)

There are many ways to describe closeness between two distributions. One suggestion by Devroye and Gravel (2020)[^25] is Wasserstein distance (or "earth-mover distance"). Here, an algorithm has accuracy ε (the user-specified error tolerance) if it samples from a distribution that is close to the ideal distribution by a Wasserstein distance of not more than ε.


  1. Sampling from the exponential distribution via -ln(RNDRANGEMinMaxExc(0, 1)) is an exact algorithm (in theory), but not an error-bounded one for common floating-point number formats. The same is true of the Box–Muller transformation.
  2. Sampling from the exponential distribution using the ExpoExact method in the page "Miscellaneous Observations on Randomization" is an error-bounded algorithm. Karney's algorithm for the normal distribution (Karney 2016)[^1] is also error-bounded because it returns a result that can be made to come close to the normal distribution within any error tolerance desired simply by appending more random digits to the end. See also (Oberhoff 2018)[^26].
  3. Examples of approximate algorithms include sampling from a Gaussian-like distribution via a sum of RNDRANGEMinMaxExc(0, 1), or most cases of modulo reduction to produce uniform-like integers at random (see notes in the section "RNDINT").

Note: A discrete distribution can be sampled in finite time on average if and only if its so-called Shannon entropy is finite (Knuth and Yao 1976)[^27] Unfortunately, some discrete distributions have infinite Shannon entropy, such as some members of the zeta Dirichlet family of distributions (Devroye and Gravel 2020)[^25]. Thus, in practice, an approximate or error-bounded sampler is needed for these distributions. Saad et al. (2020)[^28] discuss how to sample an approximation of a discrete distribution with a user-specified error tolerance, but only if the ideal distribution takes on a finite number of values (and thus has finite Shannon entropy). On the other hand, a distribution has finite Shannon entropy whenever—


Any copyright to this page is released to the Public Domain. In case this is not possible, this page is also licensed under Creative Commons Zero.